In addition to doing the splash, I actually got to work a little bit during early Urgot production on concepts to help shape the vision for the new 'Got.
In the early phases, David and I toyed with the idea of Urgot as one of the eccentric chem barons of Zaun before we started reigning him in to a more serious prison escapee who hunts down chem barons. I enjoyed doing some of the whackier early explorations but once we honed in on the legs being central to his gameplay, it was Larry Ray's mechanical concepts that brought this project home.
I gotta say it's something of a childhood dream of mine to design an iconic villain. I kept thinking about how fun it must have been for Iain McCaig to jam on Darth Maul, or Ralph McQuarrie on Darth Vader. Anyway, hope players enjoy our new baddie, and that Urgot lives up to his new title of Dreadnought.